Art, Design Technology, History, Literacy, Working in the Broads
Suitable for levels:
The story of the Marshmen spans nearly three hundred years from the point when the first windmills began to be built in the Broads. It’s a tale of hard work, inventions, wind, isolation, smuggling, guns, boats and rivers, all set in the beautiful Broads National Park.
Read our post: "Broads Uncovered: Marshmen"
to learn more.
Then download the Resource Pack below to access the following Activities
- "A Day on the Marshes" - imagine you lived on the marshes and write your own story.
- "Picture this Life" - use the short descriptions of people's lives on the marshes to create a picture.
- "Marshmen Wanted" - put an advertisement in the local paper for a marshman.
- Make Pinwheel “Windmills”
- Build a working windmill